Designing a Modular Structure for Games in 3ds Max

In this 3ds Max tutorial, we'll learn how to design modular structures for video games. Software required: Photoshop CC, 3ds Max 2014.
Course info
Rating
(28)
Level
Intermediate
Updated
Oct 28, 2015
Duration
1h 56m
Table of contents
Description
Course info
Rating
(28)
Level
Intermediate
Updated
Oct 28, 2015
Duration
1h 56m
Description

In this 3ds Max tutorial, we'll learn how to design modular structures for video games. Without modularity, many games would require many more resources to be made. We'll cover how to anticipate the needs of your modular structure and how to quickly detail out our design in 3D. By the end of this 3ds Max training, you'll be more knowledgeable in the principles of modularity and will understand how to design your own modular structure for games. Software required: Photoshop CC, 3ds Max 2014.

About the author
About the author

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
(uptempo instrumental music) Hi, everyone. My name is Dan Cox. I'm an artist at Capybara Games, and my latest projects include Splinter Cell Blacklist, and Below. In this course, we're going to learn how to design a modular structure for games inside Photoshop and 3DStudio Max. Some of the key takeaways from watching this course include learning how to understand what modularity is, how to plan for modularity, iteratively building out a concept inside 3DStudio Max, how to maintain the art direction of your world design, and how to test our design's modularity. By the end of our training, you will better understand how to design and construct your own modular elements for video game development without losing sight of the existing design structures for your game world. I'm excited to share these techniques with you, so let's get started with our first lesson.