In this course, we'll learn a variety of environment modeling and texturing techniques. Along the way, we'll learn how to interpret concept art for direction, basic low poly modeling, and texturing assets. By the end of this Maya tutorial, you'll have some new techniques for building and texturing simple, low poly environments for games.
Introduction and Project Overview Hi everyone! My name is Donna Bennett. I'm a freelance environment artist and have worked for 17 years in the games industry. My current or latest work projects include SimsCity, The Sims, MySims, James Bond, and Tiger Woods Golf. In this course, we are going to model and texture a building in the style of a cartoony, low polygon game. Some of the key takeaways from watching this course include learning how to model a low polygon building suitable for gaming, painting textures in Photoshop in a given them style, efficiently unwrapping and texturing your model, and adding finishing touches to make your model look professional. By the end of the training, you will be able to create your own game-ready models for your portfolio. If you want to work in the games industry, you must have low polygon models in your portfolio, and this could be a key piece. I'm excited to share these techniques with you. So let's get started with the first lesson.
Modeling and Texturing a Low Poly Game Environment in Maya Hi! I'm Donna Bennett. Welcome to the lesson. So let's take a look at our concept art here. I had a painting, but I went ahead and made it 3D just to sort of flesh out this tutorial. So I have it here in Photoshop. So here's what we'll be doing in this tutorial. I'm going to begin by modeling the walls and ceiling and the support beams in Maya. And then from there, we'll move on to doors and windows and fireplace. And then at that point, we'll have the environment mostly roughed out. So once it's roughed out, we'll go ahead onto objects. So at that point, we'll probably take a look at trees, furniture, carpet. I'm not sure at what point I'll do the door. I might do that at the beginning. But the general overview of what we're doing is walls and environment first and windows. And then we'll focus on objects within that scene. So in the next lesson, let's get down to modeling the room.