Paths

Fusion 360: Core Skills

Authors: Christopher Castle, Rob Duarte, Kevin Koekkoek, Jonathan Kriek, Claas Eicke Kuhnen, Matt Morgan, Isaac Oster, Matt Perez, Quintus Smit

Fusion 360 is CAD reinvented! It gives you the power to drive innovation. With users around the world, Fusion 360 has proven to be a market leader in 3D mechanical design and... Read more

Beginner

This learning path takes you through an introduction of Fusion 360. You then move into the essentials of creating parts, assemblies and drawings. These courses covering the essentials teach you the basics of part design, editing and reusing geometry with patterns and symmetry. You can then take those parts into assemblies and communicate those designs with professional manufacturing drawings.

Getting Started with Modeling in Fusion 360

by Quintus Smit

Sep 22, 2015 / 2h 16m

2h 16m

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Description

In this Fusion 360 tutorial, we'll explore the various modeling tools and general workflow of this new player in the mechanical and industrial design software options. By building the various pieces of a chess set, a boat hull, and a coffee mug we'll cover all the major modeling tools and principles of parametric and T-spline modeling available in the software. Whether you're a tinkering hobbyist, industrial design student or big industry player, this software should play a valuable role in your toolset and has various licensing options available that would suit most budgets and needs. By the end of this Maya training, you'll be able to create your own designs ready for production. Software required: Fusion 360.

Table of contents
  1. Introduction and Project Overview1m
  2. Getting Started with Modeling in Fusion 3602h 15m

Fusion 360 Essentials - Basic Part Modeling

by Matt Morgan

Nov 3, 2016 / 1h 42m

1h 42m

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Description

Autodesk Fusion 360 is a great 3D CAD modeling software, but how do you get started? With which shape should you start? On what plane should you put it to get the desired top, front, and right views in your drawings? This course, Fusion 360 Essentials - Basic Part Modeling, takes you through the first steps to creating your first part, along with some tips to sketching, adding holes, fillets and more. First, you'll learn how to create the base geometry and holes. Next, you'll explore how to add fillets and chamfers, which act as the "finishing touches" for your design. Finally, you'll wrap up the course by creating a production drawing. By the end of this course, you'll be able to design parts with your design intent built-in, speed up your design time by using Fusion 360 efficiently, and improve your design workflow. Software required: Fusion 360.

Table of contents
  1. Course Overview1m
  2. Choosing Your First Sketch Profile and Orientation28m
  3. Creating the Base Geometry and Holes32m
  4. Adding Fillets and Chamfers18m
  5. Creating a Production Drawing21m

Fusion 360 Essentials - Patterns and Symmetry

by Rob Duarte

Jan 25, 2017 / 1h 8m

1h 8m

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Description

Have you been struggling to create Fusion 360 designs that incorporate symmetry, mirroring, and patterns? If so, then this course is for you. In this course, Fusion 360 Essentials - Patterns and Symmetry, you'll learn how to take advantage of patterns and symmetry across the various workspaces of Fusion 360. First, you'll use these tools with sketch entities, T-splines, patch bodies, and components. Next, you'll learn how to create patterns in Fusion 360. Finally, you'll discover how to use those patterns to create parametric models. When you're finished with this course, you'll have a thorough understanding of Fusion 360's patterning and symmetry tools and how you can use them to accurately reflect your design intent. Software required: Fusion 360.

Table of contents
  1. Course Overview1m
  2. The Basics: Design Intent and Sketch Symmetry39m
  3. Patterns in Sketches26m

Get Started with Assemblies in Autodesk Fusion 360

by Jonathan Kriek

Aug 18, 2016 / 22m

22m

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Description

Autodesk Fusion 360 is a cloud-based 3D modeling software tool that is far more user-friendly than other professional solid-body modeling packages and has a really unique way of working with Assemblies. In this course, Get started with Assemblies in Autodesk Fusion 360, you're going to learn everything you need to know to quickly get started building your own Assemblies or modify existing ones in Fusion 360. First you'll learn the design methodology and the top-down design approach. Next you'll learn all about bodies versus components, and learn about joint definitions and types. Finally, you'll finish the course by learning how to show motion in order to convey design intent. By the end of this course, you’ll know the fundamentals of how Assemblies work in Fusion 360, the best practices and methods for building them efficiently, and how to troubleshoot when you get stuck in the process.

Table of contents
  1. Course Overview1m
  2. Understanding Bodies, Components, and Rigid Groups9m
  3. Working with Joints to Establish Positional or Motion Behavior10m

Fusion 360 Essentials - Drawings

by Matt Perez

Dec 15, 2016 / 1h 24m

1h 24m

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Description

Once a 3D design is complete, there are often requirements to provide documentation. You may need to get a quote from a potential supplier, provide documentation for tooling to be created, or provide your production floor with assembly instructions. In this course, Fusion 360 Essentials - Drawings, you will focus on the process to create drawings in Autodesk Fusion 360. First, you'll learn about design criteria. Next, you'll explore exploded views and go through some drawing standards. Finally, you'll learn all about exporting your file and sharing it with the world. By the end of this course, you will have a solid foundation with Fusion 360 Drawings and be on your way to detailing your own amazing products. Software required: Autodesk's Fusion 360.

Table of contents
  1. Course Overview0m
  2. Detailed Drawing Overview13m
  3. Create a Single Design Drawing26m
  4. Work with Assemblies in Drawings32m
  5. Conclusion11m

Fusion 360 Essentials - Editing Errors and Design Changes

by Jonathan Kriek

Dec 19, 2016 / 45m

45m

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Description

Collaboration is a wonderful thing! But with that comes understanding design intent and subsequent changes within your team. In this course, Fusion 360 Essentials - Editing Errors and Design Changes, you'll learn how to use tools within Fusion 360 to interpret the model and resolve common errors related to design changes. First, you'll learn about the Fusion 360 timeline and the order of operations. Next, you'll discover how to resolve sketch errors. Finally, you'll figure out how to compute and solve failures. By the end of this course, you'll know the fundamentals of how to deal with common errors and warnings with Fusion 360, the best practices and methods for avoiding if possible, and how to troubleshoot when you get stuck in the process. Software required: Autodesk Fusion 360.

Table of contents
  1. Course Overview1m
  2. Fusion Timeline and Order of Operations15m
  3. Resolving Sketch Errors15m
  4. Compute and Solve Failures13m

Intermediate

When you’re ready for the intermediate courses, this series of courses helps give you the skills needed to design more complex shapes. You’ll also learn important file management skills. Fusion 360 has a very unique approach to multi-body part and assembly component designs that provides a very efficient approach to designing parts. Fusion 360 decreases the complexity in designing components with crucial fit requirements. When you’ve built the designs you’re proud of, this learning path will also help you communicate your designs through great looking photo-realistic rendering.

Fusion 360 – Design for Injection Molding

by Matt Perez

Oct 4, 2016 / 2h 19m

2h 19m

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Description

Part of the challenge of injection molding is less about the function of the part and more about the geometry requirements to make a part mold-able. In this course, Fusion 360 – Design for Injection Molding, you'll learn the basics of Injection Molded design, and the tools in Fusion 360 needed to achieve them. First, you'll learn about basic feature creation in Fusion 360. Next, you'll learn how to design for drafting. Finally, you'll learn how to tackle complex molding design issues and how to analyze drafted parts. By the end of this course, you'll be more knowledgeable about designing your own injection molded parts. Software required: Fusion 360.

Table of contents
  1. Course Overview1m
  2. Injection Molded Parts: Overview13m
  3. Fan Housing Creation1h 12m
  4. Fan Blade Creation38m
  5. Design Review13m

Fusion 360 - Casted Metal Design

by Christopher Castle

Jan 31, 2017 / 2h 6m

2h 6m

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Description

There are so many important considerations to make when designing parts that will be casted and ultimately machined. This course, Fusion 360 - Casted Metal Design, covers fundamental Fusion 360 tools and processes that are required to efficiently design casted metal parts, as well as best practices for communicating with foundries and machine shops. First, you will design a motorcycle triple-clamp and perform a stress simulation. Next, you'll create versions for both the investment casting and CNC finish machining process. Finally, you'll wrap up the course using Fusion 360's CAM functionality to create 2D & 3D tool paths to create the precision surfaces for your triple-clamp. Upon completion of this course, you will have the confidence to have your metal parts casted. Software required: Autodesk's Fusion 360.

Table of contents
  1. Course Overview1m
  2. Casted Metal Process - Overview7m
  3. Casted Metal Part Design52m
  4. Optimizing the design with Fusion 360 Simulation30m
  5. Create 2D & 3D Toolpaths Using Fusion 360 CAM33m

Fusion 360 Essentials - Using Intermediate Features

by Kevin Koekkoek

Nov 10, 2016 / 54m

54m

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Description

In this course, Fusion 360 Essentials - Using Intermediate Features, you will create a model of a teapot with complex and organic features. The teapot was chosen because it is a recognizable object for designers, makers, and artists. The foundation of the design will be drawn into Fusion 360 with the help of 2D geometry. You will then get to transform this 2D geometry into 3D. You will get to use the following Fusion 360 functions: Loft, Sweep, Revolve, Extrude, and Pipe. When you're finished with this course, you will have used 2D curves to create 3D geometry that is fully constrained with great dimension accuracy. Software required: Autodesk Fusion 360.

Table of contents
  1. Course Overview1m
  2. 3D Modeling a Teapot with Time Saving Features37m
  3. Cleaning Up the Teapot and Adding Details15m

Fusion 360 - File Structure and Management

by Matt Perez

Dec 19, 2016 / 1h 23m

1h 23m

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Description

Learn all the information related to file storage and sharing for Fusion 360. In this course, Fusion 360 - File Structure and Management, you'll learn about an unique approach to file management in Fusion 360. First, you'll discover cloud storage and personal and team hubs. Next, you'll learn about sharing data in Fusion 360. Finally, you'll learn how to export out files. By the end of this course, you'll have a solid foundation with Fusion 360 and will be on your way to managing your own amazing products. Software required: Autodesk Fusion 360.

Table of contents
  1. Course Overview1m
  2. Overview12m
  3. Data Panel and A36013m
  4. Personal Hub vs. Team Hub45m
  5. Conclusion11m

Fusion 360 - Unique Design Environment with Bodies and Components

by Matt Perez

Dec 14, 2016 / 1h 59m

1h 59m

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Description

The methodology in using Fusion 360 Bodies and Components is different than any other CAD software. In this course, Fusion 360 - Unique Design Environment with Bodies And Components, you will learn about similarities, differences, and best practices on several design paths. First, you'll get an overview of the various types of bodies and components in a Fusion 360 design. Next, you'll dive into component only design, what a "linked" body/component is, and learn about multi-type designs. Finally, you'll wrap up the course learning about some Fusion 360 best practices. After completing this course, you will have a strong foundation in how Fusion 360 Bodies and Components work, and how you can leverage them in your own work. Software required: Autodesk's Fusion 360.

Table of contents
  1. Course Overview1m
  2. Overview3m
  3. Bodies Example13m
  4. Components Example37m
  5. Linked Bodies/Components Example12m
  6. Multi-type Designs Example17m
  7. Exploded Views Example15m
  8. Best Practices11m
  9. Conclusion6m

Creating Photo Realistic Renderings and Animations in Fusion 360

by Rob Duarte

Aug 30, 2016 / 1h 31m

1h 31m

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Description

In this course, Creating Photo-realistic Renderings and Animations in Fusion 360, you'll learn how to create great-looking images and animations of your Fusion 360 designs. First, you'll create animated walkthroughs and exploded diagrams. Next, you'll create exquisitely rendered images of your 3D designs. Finally, you'll dig deeper and learn how to render still images, turntable views, and motion studies on Autodesk's render cloud. When you’re finished with this course, you’ll not only learn how to create stellar images and videos of your designs, but also be able to incorporate them into your websites, training manuals, or sales pitches. Software Required: Fusion 360.

Table of contents
  1. Course Overview1m
  2. Animating Assemblies39m
  3. Interactive Rendering27m
  4. Background Rendering22m

Advanced

The advanced courses will introduce you to surfacing design and a hybrid approach designing solids and surfaces in tandem. You will also explore the sculpting tools in Fusion 360, which provide a powerful suite of tools bringing more flexibility in designing organic free-form shapes to CAD.

Getting Started with Fusion 360 Surface Modeling

by Matt Perez

Nov 11, 2016 / 2h 4m

2h 4m

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Description

Have you ever struggled to create complex Class-A surfaces in SolidWorks or Inventor? Getting your complex surfaces to do what you want as a designer can often be frustrating. This course, Getting Started with Fusion 360 Surface Modeling, will first cover the patch and sculpt workspaces. Next, you'll learn some best practices with Surfacing as well as the limitations so you don't design yourself into a corner. Finally, this course gives you strategies for manufacturing parts with complex surfaces. After completing the course, you'll be comfortable tackling even the most complicated Surfacing Designs. Software required: Autodesk's Fusion 360.

Table of contents
  1. Course Overview1m
  2. Overview15m
  3. Hair Dryer Geometry Creation44m
  4. Sub-D Geometry Creation28m
  5. Sub-D and Patch Geometry22m
  6. Conclusion11m

Advanced Modeling Techniques with Fusion 360

by Isaac Oster

Feb 17, 2016 / 7h 28m

7h 28m

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Description

In this course, we will use the powerful modeling tools available in Fusion 360. Solid body modeling offers several distinct advantages for hard surface applications not available in more traditional modeling tools, like Maya and ZBrush. This tutorial series will demonstrate a variety of strategies and workflows to creating highly detailed and accurate hard surface models. Over the course, we will build a pistol from start to finish, covering each new piece of geometry, as well as solutions to various modeling challenges along the way. The tutorial series will conclude with converting the exported STL files into OBJ files using Maya and ZBrush. Software requested: Autodesk Fusion 360, Maya 2015, ZBrush 4r7.

Table of contents
  1. Introduction and Project Overview1m
  2. Advanced Modeling Techniques with Fusion 3603h 35m
  3. Advanced Modeling Techniques with Fusion 360 - Part 23h 51m

Advanced Fusion 360 - Solid and Surface Hybrid Modeling

by Claas Kuhnen

Nov 10, 2016 / 2h 30m

2h 30m

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Description

Using the right surfacing tool and technique can sometimes be a struggle at the beginning of a design project. In this course, Advanced Fusion 360 - Solid and Surface Hybrid Modeling, you'll be introduced to the concept and application of solid and surface hybrid modeling in Fusion 360. First, you'll go over the effective surface strategies and best practice for parametric workflow. Next, you'll discover the difference between solid and surface tools and how they can be mixed. Then, you'll learn how to generate appropriate model types for design ideation and evaluation. Finally, you will get to learn how to utilize the timeline to structure design steps and organize design variations. By the end of this course, you'll know how to structure your design and when to use solid and surface modeling techniques effectively. Software required: Fusion 360.

Table of contents
  1. Course Overview1m
  2. Introduction5m
  3. Setting up Sketches26m
  4. Creating Basic Product Surfaces and Solid Bodies37m
  5. Refine Surface Flows and Add Details1h 13m
  6. Shelling for Rapid Prototyping5m

What you will learn

  • Part Modeling
  • Assembly Modeling
  • Drawings
  • Patterns
  • Complex Shapes
  • Surface Modeling
  • Multi-body Part Design
  • Photo-realistic Rendering and Visualization
  • File Management

Pre-requisites

This path starts with courses for the beginner with no previous design experience. Any previous experience will only help you learn the concepts taught in this path more quickly and easily.

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